Catalog Search Results
Author
Language
English
Description
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. Use our web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your...
4) Mind games
Author
Series
Zac Power volume 3
Publisher
Feiwel and Friends
Pub. Date
2008, c2006
Accelerated Reader
IL: LG - BL: 4.1 - AR Pts: 1
Language
English
Description
Twelve-year-old Government Investigation Bureau spy Zac sets out for Bladesville, one of the meanest, toughest, dirtiest cities in the world, to try to stop criminal hackers who seek to make computer games more addictive.
6) Game design
Author
Publisher
Children's Press, anb imprint of Scholastic, Inc
Pub. Date
[2018]
Accelerated Reader
IL: MG - BL: 5.5 - AR Pts: 1
Language
English
Description
"Learn how video games are designed and find out how you can create games of your own."--
Author
Series
Boxcar children volume 78
Publisher
Blackston Audiobooks, Inc
Pub. Date
c2003
Language
English
Description
The Aldens, while testing the latest version of their favorite computer game, are surprised to find messages directed specifically at them.
Author
Series
Mortality doctrine volume 2
Publisher
Delacorte Press
Pub. Date
[2014]
Accelerated Reader
IL: UG - BL: 5.2 - AR Pts: 12
Language
English
Description
"Michael and his friends, Sarah and Bryson, are still being chased by a cyber-terrorist. And now the government is after them, too"--
Author
Publisher
Addison-Wesley
Pub. Date
[2023]
Language
English
Description
If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming.
Author
Series
Minecraft. League of Griefers volume 1
Publisher
Sky Pony Press
Pub. Date
[2015]
Accelerated Reader
IL: MG - BL: 4.7 - AR Pts: 3
Language
English
Description
"In this first installment in a new series for Minecrafters, Noah and Violet have to battle the league of griefers, including the tricky and powerful rainbow griefers"--
Author
Series
Minecraft Woodsword Chronicles volume 4
Publisher
Random House
Pub. Date
[2020]
Accelerated Reader
IL: MG - BL: 4.2 - AR Pts: 2
Language
English
Description
"Fourth Minecraft chapter book where Jodi, Ash, Morgan and their fellow Minecraft players go out into the real world to find clues to the identity of the mysterious and sinister Evoker King"--
Author
Publisher
DK Publishing
Pub. Date
2016.
Language
English
Description
"Computer coding is quickly becoming a necessary and sought after skill and schools have incorporated it into their curriculum, beginning as early as kindergarten to ensure students understand the languages and uses of computer coding. This workbook is full of fun exercises and step-by-step guidance, making it the perfect introductory practice book to build vital skills in one of the fastest growing industries"--Penguin Putnam.
Series
Minecraft Woodsword Chronicles volume 2
Publisher
Random House
Pub. Date
[2019]
Accelerated Reader
IL: MG - BL: 4.2 - AR Pts: 2
Language
English
Description
"The adventures continue in the Woodsword Chronicles as five young Minecraft players find themselves transported inside the game they love--and now bats have invaded their school! Are creatures from the game leaking into their world? Needing to learn more, the players agree to leave their Minecraft castle and travel farther into the world they're visiting"
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